you seem to be conflating a few unrelated things here – like the point of the article and your utter distaste for Gnome3's UI.
I haven't heard the Gnome3 UI/UX designers clamoring for "12pt needs to be 12pt everywhere". And to provide a counterpoint, I'm a happy Gnome 3 user on both a small laptop screen and dual screen desktop.
More on topic: perfect resolution independence seems indeed very tempting, and at one point I was in this camp too. But I realised that what I really wanted is a scale factor for the entire UI, not necessarily matching inches or centimeters on screen with the real world.
Point is that we have wildly different resolutions for approximately the same size class of screens (from 1024x600 until 2880x1800 for laptops for example – I'm counting phones, 27"/30" monitors, TVs and projectors in a different class), and it would be nice if we had better/less crude tools than pixel doubling to scale our UIs.
Power management, mobile and firmware developer on Linux. Security developer at nvidia. Ex-biologist. Content here should not be interpreted as the opinion of my employer. Also on Mastodon and Bluesky.
Re: Brilliant
Date: 2012-07-14 05:29 am (UTC)you seem to be conflating a few unrelated things here – like the point of the article and your utter distaste for Gnome3's UI.
I haven't heard the Gnome3 UI/UX designers clamoring for "12pt needs to be 12pt everywhere". And to provide a counterpoint, I'm a happy Gnome 3 user on both a small laptop screen and dual screen desktop.
More on topic: perfect resolution independence seems indeed very tempting, and at one point I was in this camp too. But I realised that what I really wanted is a scale factor for the entire UI, not necessarily matching inches or centimeters on screen with the real world.
Point is that we have wildly different resolutions for approximately the same size class of screens (from 1024x600 until 2880x1800 for laptops for example – I'm counting phones, 27"/30" monitors, TVs and projectors in a different class), and it would be nice if we had better/less crude tools than pixel doubling to scale our UIs.