I like this. It seems limited for now to how Apple handles raster graphics but that doesn't stop me from thinking it could be the next Big Thing (it would absolutely solve the problem I keep envisioning of how to get to the next level in graphics design and screen rendering - by finally giving us a good reason to use hard and fast measurements, then depending on the software to do the scaling for us in a platform-agnostic fashion).
That idea ties to the point I was making in my first comment - that there is no answer to the problem we're having with using pixel-based/DPI scaled measurements cross-platform, and no way to make either platform-agnostic, so let's stop doing that. Where ever possible I've mindfully converted (with fonts, especially) from using pixel measurements to fluid values - percentages, ems, picas, anything that can or will scale. Because it's the only "somewhat better than pixels" answer I can come up with. But it's not the best answer there is.
Power management, mobile and firmware developer on Linux. Security developer at nvidia. Ex-biologist. Content here should not be interpreted as the opinion of my employer. Also on Mastodon and Bluesky.
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Date: 2012-07-14 06:49 am (UTC)That idea ties to the point I was making in my first comment - that there is no answer to the problem we're having with using pixel-based/DPI scaled measurements cross-platform, and no way to make either platform-agnostic, so let's stop doing that. Where ever possible I've mindfully converted (with fonts, especially) from using pixel measurements to fluid values - percentages, ems, picas, anything that can or will scale. Because it's the only "somewhat better than pixels" answer I can come up with. But it's not the best answer there is.